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The biggest rule of thumb during PvP is simply, "Play fair,
have fun". Unfortunately, not everyone agrees on what is fair or
fun.
When you are PvPing on one of our PvP servers, virtually
all areas are open to PvP combat, and you will more than likely be
attacked during your time in-game. When this happens, please remember
that playing on a PvP server is considered to be consent to
participate in open PvP combat with other players. If you feel that
someone is aggressively following you, we suggest remembering one
thing before petitioning:
As long as there is a PvP solution
to a situation, GMs and Followers will not step in.
A number of options are
available to players so that they may eventually remove themselves
from an unfavorable PvP situation:
Players are granted temporary
immunity to damage when spawning and zoning into new areas. This
immunity lasts until the player leaves the resurrection pad.
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Players may use their Path of
Asura to return to their bind point at a non-PvP city hub. The
casting time for this ability is greatly reduced while the Shield of
the Risen buff is active. Should the existing mechanics fail or be circumvented then a GM
or Volunteer may intervene. If you find that you do not enjoy the
dynamic gameplay that a PvP environment provides, we have several
PvE and RP-PvE servers to choose from.
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Created
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6-1-2008
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Modified
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3-11-2009
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